Bonus Sources
Here are links to all the Bonus Sources referenced in Creating the Interactive Digital Narrative.
Worksheets
Please see the Worksheets discussed in the book below. Please note that clicking on the link will download the document on to your PC.
360 Images
TeliportMe Blog (2024), “How to Make a 360 ° Image: A Comprehensive Guide”, TeliportMe Blog, 29 January. Available online
here (accessed 17 August 2024).
Thinglink (2023), “The Best Methods to Create Your Own 360° Content”, Thinglink Blog, 9 August. Available online
here (accessed 14 August 2024).
Analog Games
Analog Games (2024), Analog Games: World of non-digital games. Available online
here (accessed 14 August 2024).
Pulsipher, L. (2011), Boardgamegeek, ““Analog” versus “Digital” in Games.” Available online
here (accessed 16 August 2024).
Trammel, A. (2019), “Analog Games and the Digital Economy”, Analog Game Studies. Available online
here (accessed 17 August 2024).
Animation
Animaker (2024). Available online
here (accessed 19 August 2024).
Artificial Intelligence (AI)
Gibson, C. (2024) “The Future of Interactive Content: AI-Driven Innovations”, Medium. 3 April. Available online
here (accessed 19 August 2024).
Audio
Malinverno, M. (2022). “What is Binaural Audio? How Binaural Recording Works”, Splice Blog, 28 June. Available
here (accessed 19 August 2024).
Gyori, B. (2022b). “Mr Illusion Taster Trailer”, YouTube, 15 August. Available online
here (accessed 19 August 2024).
Gyori, B. (2023). “Mr Illusion,” Soundcloud, 7 August. Available online
here (accessed 19 August 2024).
Augmented Reality (AR)
Ediiie (2024), “Storytelling with AR: How Augmented Reality is Revolutionizing Storytelling”, Ediiie.com. Available online
here (accessed 14 August 2024).
FasterCapital (2024b), “Immersive Storytelling Through Augmented Reality”, FasterCapital. Available online
here (accessed 14 August 2024).
Tomi, A.B. and Rambli, D.R.A. (2013), “An Interactive Mobile Augmented Reality Magical Playbook: Learning Number with the Thirsty Crow”, Procedia Computer Science, 25 :123-130. Available online
here (accessed 17 August 2024).
Biometric
Harpy (2023), “The Ever-Unfolding Plot: How AI and Biometrics Could Allow Stories to Adapt to Each Reader’s Experience”, Kadaxis, 27 December. Available online
here (accessed 19 August 2024).
Budget
11+ Production Budget Templates (2014), Template.net. Available online
here (accessed 14 August 2024).
A Guide to Media Production Costs and Budgets (2024), Flywheel Film. Available online
here (accessed 17 August 2024).
Budgeting for Digital Media (2024), Vervaunt. Available online
here (accessed 16 August 2024).
What are the most effective ways to manage media project budgets? (2024), Linkedin. Available online
here (accessed 14 August 2024).
Choice-based IF
Berkley, K. (2024), “Creating Interactive Fiction: Best Tools for Beginners”, Kim Berkley. Available online
here (accessed 14 August 2024).
Dutton, L. (2017), “Creating a Choose Your Own Adventure Story in Google Forms”, YouTube. Available online
here (accessed 14 August 2024).
Five College Digital Humanities (2016), “How to use Twine to make your own text adventure games!” YouTube, 30 June. Available online
here (accessed 14 August 2024).
Hartnell, T. (1983), Creating Adventure Games on Your Computer. New York: Ballantine Books. Available online
here (accessed 14 August 2024).
Parodi, T. (2015), “Choose Your Own Adventure Powerpoint”, YouTube. Available online
here (accessed 14 August 2024).
Rossi, G.C. (2023), “Writing Tools for Interactive Fiction – an Updated List”, British Library: Digital Scholarship Blog, 2nd of August. Available online
here (accessed 17 August 2024).
Tech with Tim (2023), “Tython AI Choose Your Own Adventure Game”, YouTube. Available online
here (accessed 17 August 2024).
Zinnea (2022), “How to Make a Choose Your Own Adventure Game in Scratch”, YouTube. Available online
here (accessed 17 August 2024).
Cinemagraph
Kerekes, C. (2021), “How to Animate a Cinemagraph in Photoshop”, YouTube. Available online
here (accessed 19 August 2024).
Cinematography
Katz, S.D. (1991), Film Directing Shot by Shot: Visualizing from Concept to Screen, Waltham, MA: Focal Press. Available online
here (accessed 19 August 2024).
Night, B. (2020), “Film Coverage – A Step-by-Step Guide to Shot Listing Efficiently”, Studiobinder, 24 May. Available online
here (accessed 19 August 2024).
Studiobinder (2020), “The Ultimate Guide to Camera Shots (50+ Types of Shots and Angles in Films)”, Studiobinder, 13 September. Available online
here (accessed 19 August 2024).
Wu, R. (2020), “A Beginners Guide to Shooting Coverage for a Film Project”, The Beat, 27 March. Available online
here (accessed 19 August 2024).
Clearance
How to Find and Use Media Assets (Legally) (2020). Berkeley: Advanced Media Institute. Available online
here (accessed 19 August 2024).
What is Rights Clearance? (2024), IndieClear. Available online
here (accessed 19 August 2024).
Coding
Capella, W. (2024), “Best Online Coding Bootcamps”, Computer Science. Available online
here (accessed 17 August 2024).
Juviler, J. (2024), “How to Start Coding: The Ultimate Guide for Beginner Programmers”, Hubspot, 9 July. Available online
here (accessed 14 August 2024).
Crowdfunding
Crowdfunder (2024), Available online
here (accessed 19 August 2024).
Gofundme (2024). Available online
here (accessed 19 August 2024).
Indiegogo (2024), Available online
here (accessed 19 August 2024).
Kickstarter (2024), Available online
here (accessed 19 August 2024).
Smith, T. (2024), “Crowdfunding: What It Is, How It Works, and Popular Websites”, Investopedia, 30 May. Available online
here (accessed 19 August 2024).
Crowdsourcing
Riserbato, R. (2020), “The Ultimate Guide to Crowdsourcing”, HubSpot, 22 April. Available online
here (accessed 19 August 2024).
Curation
Das, T. (2024), “What is Bit Rot and How to Prevent it?” Geekflare, 2 January. Available online
here (accessed 14 August 2024).
Christison, C. (2024), “Content Curation in 2024: Everything You Need to Know”, Hootsuite, 9 July. Available online
here (accessed 22 August 2024).
Clark, L. (2019), “Collecting Interactive Fiction”, British Library: UK Web Archive Blog, 29 March. Available online
here (accessed 22 August 2024).
Desktop
Gyori, B. (2019b), Shelley’s Heart Desktop Version. Available online
here (accessed 17 August 2024).
Directing
Weston, J. (1996), Directing Actors: Creating Memorable Performances for Film and Television, Los Angeles: Michael Wiese Productions. Available online
here (accessed 19 August 2024).
Editorial
Lambert, C. (2022), “Embeds, Links and Interactive Content Editorial Guidelines”, Google for Creators. Available online
here (accessed 19 August 2024).
Porter, J. (2024), “How to Create Editorial Guidlines that are Actually Useful”, Optimizely, 13 March. Available online
here (accessed 19 August 2024).
Editing Film/Video
Abreu, R. (2022), “What is Film Editing—Editing Principles & Techniques Explained”, Studiobinder, 13 February. Available online
here (accessed 19 August 2024).
Murch, W. (2001), In the Blink of an Eye: A Perspective on Film Editing, Los Angeles: Silman-James Press. Available online
here (accessed 19 August 2024).
Emergent Narrative
Emergent Narrative (2024), TV Tropes. Available online
here (accessed 19 August 2024).
Warner, N. (2022), “The Art of Make Believe: Emergent Narrative in Games”, Destructoid.com. Available online
here (accessed 19 August 2024).
Escape Room
Billock, J. (2024), 25 April. “World-Competitive Escape Rooms Are Darker, Scarier, and More Scientific”, Atlas Obscura. Available online
here (accessed 17 August 2024).
Escape Room Theory (2024), Quest Factor. Available online
here (accessed 17 August 2024).
Extended Reality (XR)
Skult, N. and Smed, J (2020), “Interactive Storytelling in Extended Reality: Concepts for the Design”, Game User Experience and Player-Cantered Design, 7 April. Available online
here (accessed 14 August 2024).
Malik, F. (2024), “Difference Between Mixed Reality and Extended Reality,” Educative.io. Available online
here (accessed 14 August 2024).
Feed
Easiest way to add a Social Feed to Your Site for Free, The (2024). Curator. Available online
here (accessed 21 August 2024).
Flash
Rowley, R. (2023), “Two Years On: What Did We Really Lose When Flash Player Died?” Overclockers UK, 24 February. Available online
here (accessed 22 August 2024).
Newton, C. (2021), “Winding Down: The Death of Flash and a Critical Review of “Coil”“, Idols and Realities: Monsters, Media and Metaphysics, 18 April. Available online
here (accessed 22 August 2024).
Form
Blasbalg, C.L. (2024), “10 Best Forums for Online Communities (Free and Paid)”, WIXBlog, 3 March. Available online
here (accessed 21 August 2024).
Giveaway
Lore, J. (n.d.), “How to Do a Facebook Giveaway: A Step-By-Step Guide”, Wishpond, Available online
here (accessed 21 August 2024).
Palka, K. (2023), “Instagram Story Giveaway: How to Pick a Winner from Stories”, Easypromos, 11 May. Available online
here (accessed 21 August 2024).
Sumon, S. (2024), “How to Do a Giveaway: 7 Tips to Go Viral in 2024”, Wedevs, 9 April. Available online
here (accessed 21 August 2024).
Holograph
Network, The (2024), “Holographic Entertainment: Step into the Future of Immersive Experiences”, The Nework, 18 January. Available online
here (accessed 17 August 2024).
Perry. J. (2016). “Holographic Storytelling: The Stories of Holocaust Survivors are Brought to Life with the Help of Interactive 3D Technologies”, VML, 16 June. Available online
here (accessed 19 August 2024).
Hypertext Fiction (Hyperfiction, Digi Fiction)
Clifton, M. (2021), “Hypertext Fiction: The Literary Genre that was Theorized Before it was Written”, Berkeley Fiction Review, 2nd of August. Available online
here (accessed 14 August 2024).
Rizer, A. (2021), “A Guide to Hypertext Literature”, Book Riot, the 15 November. Available online
here (accessed 16 August 2024).
Icebreakers
Cserti, R. (2024), “61 Ice Breaker Games [That Your Team Won’t Find Cheesy]”, SessionLab. Available online
here (accessed 14 August 2024).
iDoc (Interactive Documentary)
Gyori, B. and Charles, M. (2017), “Designing Journalists: Teaching Journalism Students to Think Like Web Designers”, Journalism and Mass Communication Educator, 73 (2). Available online
here (accessed 14 August 2024).
I-docs (2024), I-docs.org. Available online
here (accessed 17 August 2024).
Wagner, V. (n.d.), “Crafting Digression: Interactivity and Gamification in Creative Nonfiction,” Assay: A Journal of Nonfiction Studies. Available online
here (accessed 19 August 2024).
iFrame
Best iFrame Widgets, The (2024), Elfsight. Available online
here (accessed 19 August 2024).
iFrame Generator (2024). Available online
here (accessed 19 August 2024).
Juviler, J. (2022), “What is an IFrame? [+ How to Embed Content With Iframes]”, HubSpot, 17 June. Available online
here (accessed 19 August 2024).
Interactive AI
AI Writing (2023), “AI and Interactive Storytelling: Exploring the Possibilities of AI-Powered Narratives”, On-Page by Traffic Research, 9 June. Available online
here (accessed 17 August 2024).
Storynest (2024), Storynest.ai. Available online
here (accessed 16 August 2024).
Interactive Book
Choose Your Own Adventure Book List (2024), Goodreads. Available online
here (accessed 16 August 2024).
Chooseyourownstory.com (2024), Halogen Studios Entertainment. Available online
here (accessed 16 August 2024).
Interactive Cinema
Matt, L. (2021), “Video Games and Film: Understanding Interactive Cinema”, University Of Washington. Available online
here (accessed 17 August 2024).
Walker, A. (2023), “Interactive cinema: how films could alter plotlines in real time by responding to viewers” emotions”, The Conversation, 20 March. Available online
here (accessed 14 August 2024).
Interactive Digital Narrative (IDN)
Accessible Interactive Fiction (2024). intfiction.org. Available online
here (accessed 19 January 2025).
Crawford, C. (2006), “Dragon Speech “I Had a Dream”,” YouTube. Available online
here (accessed 17 August 2024).
Failbetter Games (2024), Available online
here (accessed 19 August 2024).
Making-Of Articles (n.d.), The Interactive Fiction Wiki. Available online
here (accessed 14 August 2024).
Short, E. (2014), “Writing in Collaboration with the System”, Emily Short’s Interactive Storytelling. Available online
here (accessed 17 August 2024).
Twine Cookbook (2021), “Welcome to the Twine Cookbook”, Twinery. Available online
here (accessed 14 August 2024).
Interactive Fiction (IF)
Emshort (2024), “IF Interfaces”, Pinterest. Available online
here (accessed 16 August 2024).
Hardjono, H. (2022), “Simulating a Parser in Twine?” Intfiction.org: the Interactive Fiction Community Forum. Available online
here (accessed 16 August 2024).
Locke (2018), “Parser Vs. Hyperlinks?” Intfiction.org: the Interactive Fiction Community Forum. Available online
here (accessed 17 August 2024).
Mattchelen (2024), “Another Interactive Fiction Engine List”, Google Sheets. Available online
here (accessed 17 August 2024).
Porpentine (2012a), “Creation Under Capitalism and the Twine Revolution”, Nightmare Mode, 25 November. Available online
here (accessed 17 August 2024).
Reed, A. (2023), “50 Years of Text Games”, Substack, 21 October. available online
here (accessed 17 August 2024).
Interactive Theater (Immersive Theater)
Immersology: Structures and Theories of Immersive Theatre (2017), Strange Bird Immersive, 27 July. Available online
here (accessed 17 August 2024).
Wellham, K. (2024), “Immersive and Interactive Theatre”, Immersive Experience Network. Available online
here (accessed 16 August 2024).
The Internet of Things (IoT)
Kardoyianni, S. (2024), “The Importance of Interactivity in Modern Digital Experiences”, Yodeck, 14 August. Available online
here (accessed 30 August 2024).
Kumar, A. (2024), “The Future of Interaction Design”, Medium, 24 April. Available online
here (accessed 17 August 2024).
Link
Dean, B. (2024), “What are Backlinks?” Backlinko, 16 August. Available online
here (accessed 19 August 2024).
Location
MasterClass (2021) “Location Scouting Guide: How to Scout Locations for a Film”, MasterClass, 8 September. Available online
here (accessed 19 August 2024).
Locative (Location-Aware Ambient, In-Stu) Storytelling
Abba, T. (2017), May, “A Manifesto for Ambient Literature,” Ambient Literature. Available online
here (accessed 17 August 2024).
Craven, E. (2022), “Locative Storytelling and Writing for Apps”, Story City, February 3rd. Available online
here (accessed 17 August 2024).
Gottstein, J., Johnson, L., Macpherson, J., Morgan, R. and Peters, S. (2017), “The World as Your Canvas: Telling Location Based Stories”, Game Developers Conference, 15 December. Available online
here (accessed 17 August 2024).
How to Put Your Location on Snapchat Story (2023), How to Wisdom, 2nd of December. Available online
here (accessed 14 August 2024).
Jarvis, J. (2008), “Ambient Intimacy”, BuzzMachine, 6 May. Available online
here (accessed 19 August 2024).
Nance, T. (2023), “How To Add Custom Location to Instagram Story, YouTube, 13 February. Available online
here (accessed 17 August 2024).
Packer, H.S., Hargood, C., Howard, Y., and Papadopoulos, P. (2017), “Developing a Writer’s Toolkit for Interactive Locative Storytelling”, 10th International Conference on Interactive Digital Storytelling, November. Available online
here (accessed 14 August 2024).
Ludic and Narrative Pleasures
Brislin, S. (2013), “Balancing Narrative and Gameplay”, Game Developer. Available online
here (accessed 14 August 2024).
Failbetter Games (2024), Available online
here (accessed 19 August 2024).
Homebrew (2025). Wikipedia. Available online
here (accessed 1 January 2025).
Ikonomi, J. (2022), Issuu. Available online
here (accessed 19 August 2024).
Kehoe, J. 2017 (2017), “Ludology vs. Narratology: The Story and the Sandbox”, The Writer’s Block. Available online
here (accessed 17 August 2024).
Open World (2024), Wikipedia. Available online
here (accessed 19 August 2024).
Sandbox Game (2024), Wikipedia. Available online
here (accessed 14 August 2024).
Short, E. (2020), “IF Meetup Jan 2020 Storylets”, YouTube, 23 February. Available online
here (accessed 19 August 2024).
Video Game Modding (2024), Wikipedia. Available online
here (accessed 19 August 2024).
Machinima
Machinima (2024), Wikipedia. Available online
here (accessed 17 August 2024).
Media Asset
Spacey, J. (2023), “41 Examples of Media Assets”, Simplicable, 10 July. Available online
here (accessed 19 August 2024).
Merch
Sayana (2022), “How to Create and Sell Merch as an Artist”, Splice Blog, 31 January. Available online
here (accessed 22 August 2024).
Mind Map
Free Online Mind Maps (2024) Canva. Available online
here (accessed 19 August 2024).
How to Make a Mind Map (2024), Lucidchart. Available online
here (accessed 19 August 2024).
Mixed Reality (MR)
Gera, E. (2019), “Not quite film, or games … is interactive mixed reality the future of storytelling?”, The Guardian. Available online
here (accessed 16 August 2024).
Mixed Reality Applications for Interactive Storytelling (2024). Available online
here (accessed 16 August 2024).
Mobile Story
Creating Interactive Stories with Mobile Apps (2024), 16 July. Available online
here (accessed 17 August 2024).
Karlin, M. (2017), “Lightwell: Create and Publish Your Own Interactive Story App”, The Ed Tech Round Up. Available online
here (accessed 16 August 2024).
Multimedia Story (AKA Multimodal, Digital)
Koon-Stack, C. (2020), “How to Incorporate Multimedia into Your Storytelling”, Storytelling. Available online
here (accessed 14 August 2024).
Sapega, M. (n.d.), “How to get Started with Multimedia Storytelling”, Shorthand. Available online
here (accessed 19 August 2024).
Multiplayer Game
8 Factors of Multiplayer Game Development, The (2024), Go Create. Available online
here (accessed 17 August 2024).
Ixie (2024), “A Beginner’s Guide to Multiplayer Game Development.” Ixie. Available online
here (accessed 16 August 2024).
Moy, T.W. (2023), “Multiplayer Narrative Games: Do They Exist?” Intfiction.org. Available online
here (accessed 19 August 2024).
Node Assembly
Phillipps, C. (2019), “All Choice No Consequence: Efficiently Branching Narrative”, YouTube. Available online
here (accessed 19 August 2024).
Otome
Otome Game (2024). Wikipedia. Available online
here (accessed 19 August 2024).
Paths
Cid, D. (2024), Linear or Nonlinear, That is the Question”, Scruffy Dog Creative Group, 9 January. Available online
here (accessed 19 August 2024).
Freed, A. (2014), “Branching Conversation Systems and the Working Writer, Part 2: Design Considerations”, Game Developer, 9 September. Available online
here (accessed 19 August 2024).
Holcomb, A. (2015), “String of Pearls: An Alternative Way to Create a Story,” Creative Screenwriting, 19 August. Available online
here (accessed 19 August 2024).
Kolte, A. (n.d.), “Hub and Spoke Progress System for Character Individuality”, Into the Echo. Available online
here (accessed 19 August 2024).
Short, E. (2024) “Multilinear IF”, Emily Short’s Interactive Storytelling. Available online
here (accessed 19 August 2024).
Quest Video Games (2024), Wikipedia. Available online
here (accessed 19 August 2024).
Taylor, S. (2016) “Sara Taylor on multi-threaded narratives”, Penguin, 26 February. Available online
here (accessed 19 August 2024).
Parser-based IF
Code with Huw (2022), “How To Parse User Input (Complete Course in Adventure Game Programming)”, YouTube. Available online
here (accessed 14 August 2024).
Crowther, W. (1976), “Colossal Cave Adventure”, Colossal Cave Adventure Page. Available online
here (accessed 14 August 2024).
Wright, E. (2017), “Making a Text Adventure Parser”, YouTube. Available online
here (accessed 16 August 2024).
Infocom-type Parser (2006), IFWiki. Available online
here (accessed 17 August 2024).
Permissions
Rusbridge, A. (2024), “Permissions Management: A Developers” Perspective on Authorization”, PingIdentity, 15 April. Available online
here (accessed 19 August 2024).
Permission Marketing
Godin, S. (2008), “Permission Marketing”, Seth’s Blog, 31 January. Available online
here (accessed 21 August 2024).
Personalization
Newman, D. (2023), “The Future of Personalization: What You Need to Know”, Forbes. Available online
here (accessed 21 August 2024).
Poll (Survey)
Rebelo, M. (2023), “The 12 Best Free Survey Tools and Form Builders”, Zapier. Available online
here (accessed 19 August 2024).
Post-it (Sticky note) Plan
Barrera, J. (2022), “How to use Post-it Notes to Visually Organize your Story,” Story Embers. Available online
here (accessed 19 August 2024).
Easy Planning Using Post-it Notes (2024), Canva. Available online
here (accessed 19 August 2024).
Freehand - the All-in-one Collaborative Workplace (2024), Invision. Available online
here (accessed 19 August 2024).
Production Planning
Brewer, D. (2024), “Basics of project development for a media organization”, Media Helping Media. Available online
here (accessed 19 August 2024).
Jovan (2017), “What is a Production Schedule and Why is it Important”, Squaredaisy, 15 August. Available online
here (accessed 19 August 2024).
Price, L. (2017). “Robert Rodriguez’s “Make a Film With What You’ve Got” Method”, Raindance. Available online
here (accessed 19 August 2024).
Shorr, A. (2019), “15 Pro Tips to Create a More Encouraging Production Schedule”, Studiobinder., 18 July. Available online
here (accessed 19 August 2024).
Srinivasan, P. (2024), “10 Production Schedule Templates for Production Planning”, ClickUp. Available online
here (accessed 19 August 2024).
Projection Mapping
Build an Interactive Projection Mapping Installation (2021), Bare Conductive, 9 February. Available online
here (accessed 16 August 2024).
What is Interactive Projection Mapping (2024), Dominion. Available online
here (accessed 17 August 2024).
Prototyping
Figma Prototyping (2024), Figma. Available online
here (accessed 19 August 2024).
Lucidchart (2024), Lucid. Available online
here (accessed 19 August 2024).
Prototyping for All (2024). Proto.io. Available online
here (accessed 19 August 2024).
Ranking
How to Create an Online Ranking System (2024), KeepTheScore. Available online
here
Real Time Digital Collaboration
Mahas, G. (2019), “Folktale Let’s You Create and Add to Other People’s Stories”, Trendhunter, 11 November. Available online
here (accessed 16 August 2024).
Nichols, E.; Gao, L; and Gomez, R. (2020), “Collaborative Storytelling with Large-scale Neural Language Modes”, Association for Computing Machinery. 1 October. Available online
here (accessed 17 August 2024).
Remix Culture. (2024), Wikipedia. Available online
here (accessed 14 August 2024).
Role Playing
DM Lair, The (2022). “10 Tricks to Improve Your Roleplaying in Dungeons & Dragons.” Available online
here (accessed 1 January 2025).
Townshend, K. (2023), “Live and let larp: Playing a medieval ruler in a magical kingdom could change your life”, Independent. Available online
here (accessed 16 August 2024).
Williams, C. (1990), “D&D Beyond”, Wizards of the Coast. Available online
here (accessed 14 August 2024).
Scrolling Story
Publish Scrollytelling Stories with Shorthand (2024) Shorthand. Available online
here (accessed 14 August 2024).
What is Scrollytelling Anyway? (2024), Shorthand. Available online
here (accessed 14 August 2024).
Site-Specific Theater (Collaborative Mixed Reality, Performance Art)
Bowditch, R; Tobin, D.B.; Pace, C; and Devine, M. (2018), “Four Principles about Site-Specific Theatre: a Conversation on Architecture, Bodies, and Presence”, Theatre Journal. 1 March. Available online
here (accessed 14 August 2024).
Hamburger, A. (2019), “The Why and How of Site-Specific: From Then to Now”, Howlround Theatre Commons. 2nd of May. Available online
here (accessed 16 August 2024).
Social
Bartimus, A. (n.d.) “10 Resources to Help Run Social Media”, Healthy Dash of Social. Available online
here (accessed 19 August 2024).
Social Media Marketing
Baker, K. (2024). “Social Media Marketing: The Ultimate Guide”, Hubspot. Available online
here (accessed 21 August 2024).
Spatial Storytelling
Taledeck (2024). “The Sensations of Spatial Storytelling”, Inlusio Interactive. Available online
here (accessed 14 August 2024).
Zaunschirm, M. (2024). “The Power of 3D Audio in Immersive Experiences”, Linkedin, 22 February. Available online
here (accessed 19 August 2024).
Story Map
Jones, S.K. (2022). “Getting Started with Interactive Fiction”, Write More with Simon, 27 June. Available online
here (accessed 19 August 2024).
Pereira, G. (2012), “How to Create a Story Map”, diyMFA, 15 May. Available online
here (accessed 19 August 2024).
Story Structures
MasterClass (2022), “Unique Story Structures: 5 Unconventional Story Structures”, MasterClass, 22 July. Available online
here (accessed 19 August 2024).
Style Guide
Patel, N. (2024), “How to Create an Editorial Style Guide,” NeilPatel. Available online
here (accessed 19 August 2024).
Theme Entertainment
Cabolis, Y. (2024), “Spatial Computing and its role in Themed Entertainment”, Electrosonic. Available online
here (accessed 29 August 2024).
Transmedia Story
Mcerlean, K. (2018), Interactive Narratives and Transmedia Storytelling: Creating Immersive Stories Across New Media Platforms, New York: Routledge.
Video Game
Learn to Design Video Games with GameDesigning.org (2024), Game Designing. Available online
here (accessed 14 August 2024).
Stefyn, N. (2020), “Game Design Basics”, CG Spectrum. 1 May. Available online
here (accessed 17 August 2024).
What is Video Game Design? (2024), Game Designs Skills. Available online
here (accessed 17 August 2024).
Virtual Reality (VR)
FasterCapital (2024a), “Interactive Storytelling with VR”, FasterCapital. Available online
here (accessed 17 August 2024).
Vallance, M. and Towndrow, P.A. (2022), “Perspective: Narrative Storyliving in Virtual Reality Design.” Perspective, 31 March. Available online
here (accessed 17 August 2024).
Wardrobe
Landis, D.N. (2014), “Costume Design Instructional Guide”, Academy of Motion Picture Arts and Sciences. Available online
here (accessed 19 August 2024).
Widget
Distribute Web Stories on Your Own Site Using Widgets. (2024), MakeStories. Available online
here (accessed 19 August 2024).
Wiki
Wikinovel.net (2024), Available online
here (accessed 17 August 2024).